When making your way towards Level 70, however, you'll typically want to push out as much damage as you can, so you can kill monsters more quickly, and increase your experience gains as you gradually work your way into the tougher, but more rewarding difficulty levels. This is particularly important at end-game, where stats like Critical Hit Damage become increasingly important, and the overall balance of your character's combat stats becomes much more nuanced. Ranged and melee attackers take damage per hitĪs you can see from the table above, you'll need to switch your gems around to suit your combat weaknessesat any given time.
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